StaticgetRetrieve an existing widget by element and ID.
StaticregisterIf no actions are supplied, nothing is done.
Optionalconfig: PointerTriggerConfigLisnUsageError If the config is invalid.
ReadonlydestroyUndoes all modifications to the element and returns it to its original state.
You will need to recreate it if you want to enable its functionality again.
ReadonlydisableDisables the functionality of the widget. What this means is specific to each widget.
ReadonlyenableRe-enables the functionality of the widget. What this means is specific to each widget.
ReadonlygetReturns the trigger's actions.
ReadonlygetReturns the trigger config.
ReadonlygetReturns the element passed to the widget constructor.
ReadonlyisReturns true if the widget is destroyed.
ReadonlyisReturns true if the widget is currently disabled.
ReadonlyonThe given handler will be called when the widget is destroyed.
ReadonlyonThe given handler will be called when the widget is disabled.
ReadonlyonThe given handler will be called when the widget is enabled.
Readonlyreverse"Undo"es all the Actions linked to the trigger.
Readonlyrun"Do"es all the Actions linked to the trigger.
Readonlytoggle"Toggle"s all the Actions linked to the trigger.
ReadonlytoggleRe-enables the widget if disabled, otherwise disables it.
PressTrigger allows you to run actions when the user presses and holds a pointing device (or their finger) on a target element, and undo those actions when they release their pointing device or lift their finger off.
To use with auto-widgets (HTML API), see registerTrigger for the specification.
target: A string element specification. See getReferenceElement.prevent-default: booleanprevent-select: booleanExample
Add classes
activeandpressedwhen the user presses and holds (with mouse, finger or any pointer) the element, remove them when they release the mouse.Example
As above, but using a CSS class instead of data attribute:
Example
Play the animations on the element 1000ms after the first time the user presses on the element it.
Example
Add class
pressedthe first time the user presses on the element, and play the animations on the element while the user is pressing on the element with a delay of 100ms, reverse the animations as soon as the user releases the mouse.Example
When the user presses and holds the next element with class
boxthen add classesc1andc2to the element (that the trigger is defined on) and enable triggermy-triggerdefined on this same element; undo all of that when they release the mouse (or lift their finger/pointer device) from the reference box element.Example
As above, but using
data-lisn-refattribute instead of class selector.