StaticgetRetrieve an existing widget by element and ID.
StaticregisterIf no actions are supplied, nothing is done.
Optionalconfig: PointerTriggerConfigLisnUsageError If the config is invalid.
ReadonlydestroyUndoes all modifications to the element and returns it to its original state.
You will need to recreate it if you want to enable its functionality again.
ReadonlydisableDisables the functionality of the widget. What this means is specific to each widget.
ReadonlyenableRe-enables the functionality of the widget. What this means is specific to each widget.
ReadonlygetReturns the trigger's actions.
ReadonlygetReturns the trigger config.
ReadonlygetReturns the element passed to the widget constructor.
ReadonlyisReturns true if the widget is destroyed.
ReadonlyisReturns true if the widget is currently disabled.
ReadonlyonThe given handler will be called when the widget is destroyed.
ReadonlyonThe given handler will be called when the widget is disabled.
ReadonlyonThe given handler will be called when the widget is enabled.
Readonlyreverse"Undo"es all the Actions linked to the trigger.
Readonlyrun"Do"es all the Actions linked to the trigger.
Readonlytoggle"Toggle"s all the Actions linked to the trigger.
ReadonlytoggleRe-enables the widget if disabled, otherwise disables it.
HoverTrigger allows you to run actions when the user hovers overs a target element, and undo those actions when their pointing device moves off the target. On touch devices it acts just like PressTrigger.
To use with auto-widgets (HTML API), see registerTrigger for the specification.
target: A string element specification. See getReferenceElement.prevent-default: booleanprevent-select: booleanExample
Add classes
activeandhoveredwhen the user hovers over the element, remove them otherwise.Example
As above, but using a CSS class instead of data attribute:
Example
Play the animations on the element 1000ms after the first time the user hovers over the element it.
Example
Add class
hoveredthe first time the user hovers over the element, and play the animations on the element while the user is hovering over the element with a delay of 100ms, reverse the animations as soon as the user mouse leaves the element.Example
When the user hovers over the next element with class
boxthen add classesc1andc2to the element (that the trigger is defined on) and enable triggermy-triggerdefined on this same element; undo all of that when their pointing device (or finger) moves off the reference element.Example
As above, but using
data-lisn-refattribute instead of class selector.